The Online Game Dev Conference for Unity Developers
This years event has passed, but don't worry!
Speaker | Topic | Category | Time |
---|---|---|---|
Ruben Torres Bonet | Performance Profiling Ninjas | Development | 9:00 am (ET) |
Benjamin Daigle | Multiplayer with FishNet | Multiplayer Development | 10:00 am (ET) |
Jay Clipperton | Why does my sound suck? Solutions for common problems in game audio | Development | 11:00 am (ET) |
Break | Lunch & Networking | 12:00 pm (ET) | |
Mohamed ElZayat | Custom unity packages - the next step | Development | 1:30 pm (ET) |
Jonas Clermont | Switching to the New Unity Input System Isn’t Too Scary | Development | 2:30 pm (ET) |
Oz Syed | Break out of undetected errors and crashes with Backtrace | Test Development | 3:30 pm (ET) |
Dylan Brams | Basic Database Use In Unity | Development | 4:30 pm (ET) |
Shane Evans & Chris Boehm | Automating Unity Game Testing | Test Development | 5:30 pm (ET) |
Ruben Torres Bonet | Performance Profiling Ninjas | 9:00 am (ET) |
Benjamin Daigle | Multiplayer with FishNet | 10:00 am (ET) |
Jay Clipperton | Why does my sound suck? Solutions for common problems in game audio | 11:00 am (ET) |
Break | Lunch & Networking | 12:00 pm (ET) |
Mohamed ElZayat | Custom unity packages - the next step | 1:30 pm (ET) |
Jonas Clermont | Switching to the New Unity Input System Isn’t Too Scary | 2:30 pm (ET) |
Oz Syed | Break out of undetected errors and crashes with Backtrace | 3:30 pm (ET) |
Dylan Brams | Basic Database Use In Unity | 4:30 pm (ET) |
Shane Evans & Chris Boehm | Automating Unity Game Testing | 5:30 pm (ET) |
Speaker | Topic | Category | Time |
---|---|---|---|
Roundtable: | Game Art & Design | Art &Design | 9:00 am (ET) |
Roundtable: Daniel Sierpinski and Sam Jeeves | Bring Chat to Games: Clans, Rooms, Guilds and more | Development | 10:00 am (ET) |
Tor Esa Vestergaard | Live asset auditing with Odin: how to move fast without breaking things | Development | 11:00 am (ET) |
Break | Lunch & Networking | 12:00 pm (ET) | |
Chris Lucian | Doing more with less, using assets to jump ahead, solo dev, or prove idea | Development | 1:30 pm (ET) |
Ashley Alicea | Practical Uses for Visual Scripting in Unity | Development | 2:30 pm (ET) |
Laurent Gibert | Integrating the Data Oriented Tech Stack (DOTS) | Development | 3:30 pm (ET) |
Nick Dufault (Vimlark) | How to Survive and Thrive in Game Jams | Development | 4:30 pm (ET) |
Rick Davidson | How to Get a Job as A Game Developer | Career | 5:30 pm (ET) |
Roundtable: | Game Art & Design | 9:00 am (ET) |
Roundtable: Daniel Sierpinski and Sam Jeeves | Bring Chat to Games: Clans, Rooms, Guilds and more | 10:00 am (ET) |
Tor Esa Verstergaard | Live asset auditing with Odin: how to move fast without breaking things | 11:00 am (ET) |
Break | Lunch & Networking | 12:00 pm (ET) |
Chris Lucian | Doing more with less, using assets to jump ahead, solo dev, or prove idea | 1:30 pm (ET) |
Ashley Alicea | Practical Uses for Visual Scripting in Unity | 2:30 pm (ET) |
Laurent Gibert | Integrating the Data Oriented Tech Stack (DOTS) | 3:30 pm (ET) |
Nick Dufault (Vimlark) | How to Survive and Thrive in Game Jams | 4:30 pm (ET) |
Rick Davidson | How to Get a Job as A Game Developer | 5:30 pm (ET) |
Speaker | Topic | Category | Time |
---|---|---|---|
Johnny Thompson | Integrating the Power of DOTS Into Your Unity Project | Development | 9:00 am (ET) |
Thomas Brush | Going Full Time Indie Before Finishing Your Game | Indie Business | 10:00 am (ET) |
Cosmin Bararu | Unity Multiplayer with Netcode for GameObjects | Development | 11:00 am (ET) |
Break | Lunch & Networking | Cell | 12:00 am (ET) |
Nick Maltbie | Designing Character Controllers | Development | 12:30 pm (ET) |
Roundtable: | Game AI | Development | 1:30 pm (ET) |
Daniel Nelmar | Tilt5 - New GameDev Tech Spotlight | Development | 2:30 pm (ET) |
Dan Sagmiller | Mesh Deformation Mini-Workshop | Development | 3:00 pm (ET) |
Johnny Thompson | Integrating the Power of DOTS Into Your Unity Project | 9:00 am (ET) |
Thomas Brush | Going Full Time Indie Before Finishing Your Game | 10:00 am (ET) |
Cosmin Bararu | Unity Multiplayer with Netcode for GameObjects | 11:00 am (ET) |
Break | Lunch & Networking | 12:00 am (ET) |
Nick Maltbie | Designing Character Controllers | 12:30 pm (ET) |
Roundtable: | TBA | 1:30 pm (ET) |
Jason Weimann | Something Special! | 2:30 pm (ET) |
TBA | TBA | 3:30 pm (ET) |
Schedule is subject to change...
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By implementing “in-the-trench” expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:
✓ Write better, faster, more reliable code
✓ Meet peers and experts working on projects like yours
✓ Avoid little-known and time-consuming mistakes
✓ Shorten your learning curve
✓ Upgrade (and widen) your skillset
✓ Open up more (and better) career opportunities
✓ Fast-track your career growth
I’m 100% confident that you’ll pick tons of actionable tips that you can implement right away with your current automation solution.
And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.
I’m also sure that you’ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.
But rest assured, your investment is protected by my 180-day “Love it or Leave it” 100% money-back guarantee.
So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022…
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Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).
I understand the amounts carry a different weight for testers from various countries and financial situations.
That’s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.
Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?
Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?
Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?
Asking yourself the above 3 questions will help you make the best decision for your current situation.
Besides...
I don’t want you worrying about losing your investment…
That’s why I also offer an unconditional 180-day "Love it or Leave it" 100% money-back guarantee.
And honestly, I don’t know of any other online conference in the world that gives 100% of the investment back.
Yes!
You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)