Speaker | Topic | Category |
---|---|---|
Thomas Brush | Going Full Time Indie Before Finishing Your Game | Indie Business |
Jonas Clermont | Switching to the New Unity Input System Isn’t Too Scary | Development |
TBA | Visual Scripting | Development |
Justin P Barnett | Take Advantage of the VR Wave, The Right Way | VR Development |
TBA | TBA | TBA |
Revathi Gopalakrishnan | (General Data Protection Guidelines) GDPR Compliance testing and automation | Indie Business |
Oz Syed | Break out of undetected errors and crashes with Backtrace | Test Development |
Alex Tutea | Building a secure multiplayer game with Unity & Go | Multiplayer Development |
Mark de Haan | Indie with triple A | Development |
Rick Davidson | How to Get a Job as A Game Developer | Development |
Thomas Brush | Going Full Time Indie Before Finishing Your Game |
Jonas Clermont | Switching to the New Unity Input System Isn’t Too Scary |
TBA | Talk on Visual Scripting |
Justin P Barnett | Take Advantage of the VR Wave, The Right Way |
TBA | TBA |
Revathi Gopalakrishnan | (General Data Protection Guidelines) GDPR Compliance testing and automation |
TBA | Backtrace Talk |
Alex Tutea | Building a secure multiplayer game with Unity & Go |
Mark de Haan | Indie with triple A |
Rick Davidson | How to Get a Job as A Game Developer |
Speaker | Topic | Category |
---|---|---|
Nick Dufault (Vimlark) | How to Survive and Thrive in Game Jams | Development |
Roundtable | TBA | Development |
Andrew Slater | Ideal Setup for Publishing to the Asset Store | Indie Business |
Mohamed ElZayat | Custom unity packages - the next step | Development |
TBA | TBA | TBA |
Chris Lucian | Doing more with less, using assets to jump ahead, solo dev, or prove idea | Development |
TBA | TBA | Development |
Johnny Thompson | Integrating the Power of DOTS Into Your Unity Project | Development |
Jabrils | AI | Development |
TBA | Gamedriver talk | Test Development |
Ruben Torres Bonet | Performance Profiling Ninjas | TBA |
Nick Dufault (Vimlark) | How to Survive and Thrive in Game Jams |
Roundtable | TBA |
Andrew Slater | Ideal Setup for Publishing to the Asset Store |
Mohamed ElZayat | Custom unity packages - the next step |
TBA | TBA |
Chris Lucian | Doing more with less, using assets to jump ahead, solo dev, or prove idea |
TBA | TBA |
Johnny Thompson | Integrating the Power of DOTS Into Your Unity Project |
TBA | Gamedriver talk |
Ruben Torres Bonet | Performance Profiling Ninjas |
Speaker | Topic | Category |
---|---|---|
Nick Maltbie | Designing Character Controllers | Development |
Roundtable: Noa Callice | TBA | Development |
TBA | The Power of the Odin Inspector | Development |
Richard Smith | Using Unity Game Skills in Industrial Applications - Digital Twins | Development |
Jason Weimann | TBA | TBA |
Dylan Brams | Basic Database Use In Unity | Development |
Jay Clipperton | Why does my sound suck? Solutions for common problems in game audio | Development |
Laurent Gibert | Talk on DOTS | Development |
TBA | Blend shapes and morph targets | Development |
Nick Maltbie | Designing Character Controllers |
Roundtable: Noa Callice... | TBA |
TBA | The Power of the Odin Inspector |
Richard Smith | Using Unity Game Skills in Industrial Applications - Digital Twins |
Jason Weimann | TBA |
Dylan Brams | Basic Database Use In Unity |
Jay Clipperton | Why does my sound suck? Solutions for common problems in game audio |
Laurent Gibert | Talk on DOTS |
Andrew Slater | Blend shapes and morph targets |
Schedule is subject to change...
Reserve Your Ticket Now!
By implementing “in-the-trench” expert advice shared by the expert speakers at Game Dev Guild '22, you can expect to:
✓ Write better, faster, more reliable code
✓ Meet peers and experts working on projects like yours
✓ Avoid little-known and time-consuming mistakes
✓ Shorten your learning curve
✓ Upgrade (and widen) your skillset
✓ Open up more (and better) career opportunities
✓ Fast-track your career growth
I’m 100% confident that you’ll pick tons of actionable tips that you can implement right away with your current automation solution.
And I know the sessions from GameDevGuild '22 will help you finish projects faster, get past roadblocks, and build amazing games and applications.
I’m also sure that you’ll love our helpful GameDevGuild Discord community of game devs and experts - for networking, finding quick solutions, getting feedback & new ideas.
But rest assured, your investment is protected by my 180-day “Love it or Leave it” 100% money-back guarantee.
So if you're not satisfied for any reason...or don't get tangible results from GameDevGuild 2022…
Simply let me know within 180 days (6 full months), and I'll return 100% of your investment.
No Questions Asked.
If you are registering access for more than one person -- select the number of team members from the product ticket page i.e. the next page from here.
For eg. If your group has 2 members choose a quantity of 2. If it has 5 choose a quantity of 5 and so forth.
The ticket/lifetime access price is per attendee.
Also, registering as a team of 5 (or more) people qualifies for a discount (auto applied at checkout).
For more details, please refer payment info above.
If your company has an education budget for employees...Or you just want to put forth a value proposition for GameDevGuild 2022 in front of your manager, this might help:
>>> Google Doc (Email Template)
All you need to do is make a copy of this document. And then simply edit the email template to suit your needs.
Lifetime access to all video training + Q&A sessions, transcripts & resources, and joining our Discord community can only be unlocked for a one-time investment of $297 for the pro (and $97 for students).
I understand the amounts carry a different weight for testers from various countries and financial situations.
That’s why I suggest looking at this as an investment in yourself...and evaluate it from an ROI point of view.
Q#1: Would getting lifetime access to practical and real-world knowledge of the world's top game dev experts - help you get a higher salary and open up more (and better) opportunities?
Q#2: Would 24/7 access to 1000's of skilled game devs help you get quick solutions, avoid mistakes, save a ton of time, and enable you to reach your goals faster?
Q#3: Simply put...would it give you back way more than your investment in GDG 2022 - just like it has for all the testers in our community?
Asking yourself the above 3 questions will help you make the best decision for your current situation.
Besides...
I don’t want you worrying about losing your investment…
That’s why I also offer an unconditional 180-day "Love it or Leave it" 100% money-back guarantee.
And honestly, I don’t know of any other online conference in the world that gives 100% of the investment back.
Yes!
You will however miss out on all the awesome bonuses that are about to be dropped on pro ticket holders :)